常見的博物館分為三大類:綜合性博物館、紀念性博物館和主題性博物館。
Common museums are divided into three categories: comprehensive museums, memorial museums and thematic museums.
一般省市級博物館大多是綜合性的,規(guī)模大、展區(qū)多、內容包容性強;紀念館通常是用于紀念某個人或某件事,以教育基地的標準作建設規(guī)劃,內容有深度但涉及面較窄;主題博物館集上述二者之長處,規(guī)??纱罂尚 ⑨槍π詮?、內容延展空間大,需要發(fā)掘多種有價值的信息,來凸顯展館主題特色、豐富展館內容,比如考古博物館、船舶博物館、郵票博物館等等。
Most of the provincial and municipal museums are comprehensive, large-scale, multi-exhibition areas, and inclusive in content. Memorial halls are usually used to commemorate someone or something, and to plan the construction according to the standards of educational bases. The contents are deep but narrow in scope. Theme museums have the advantages of the above two, which can be large or small in scale, and have strong pertinence. Content extension space is large, so it is necessary to excavate a variety of valuable information to highlight the theme characteristics of the exhibition hall and enrich the contents of the exhibition hall, such as archaeological museum, ship museum, Stamp Museum and so on.
只要人類的求知欲和探索欲不止步,未來還會有各種各樣奇特主題的博物館面世。那么如此形式多樣、內容靈活的主題博物館,應該怎么做好展陳設計?
As long as mankind's desire for knowledge and exploration goes on, there will be museums with various unique themes in the future. So how should a theme museum with such diverse forms and flexible contents do a good job in exhibition design?
從觀眾的參展的出發(fā)點分析,大部分觀眾看展目的有三點:長見識、學知識、放松身心,少部分從事研究工作的觀眾是為了搜集學術資料。根據(jù)觀眾需求可以得出,主題博物館的整體設計必須有料(滿足求知需求)、有趣(滿足求樂心理),而且視覺效果符合大眾審美,環(huán)境效果閑適怡人,這些主要從內容選材、展項搭配、空間布局、燈光設計四個方面做關聯(lián)性規(guī)劃。
From the starting point of audience participation, most of the audience see the exhibition for three purposes: long-sightedness, knowledge, relaxation of body and mind, and a small part of the audience engaged in research work is to collect academic materials. According to the needs of the audience, the overall design of the theme museum must be material (to meet the demand for knowledge), interesting (to meet the psychology of pleasure), and the visual effect is in line with the public aesthetic, the environmental effect is pleasant, which mainly from the content selection, exhibition matching, space layout, lighting design four aspects of relevance planning.
以人類遺址主題的考古博物館為例,可以選取原始人部落生活、狩獵場景,通過幻影成像、VR虛擬現(xiàn)實、5D影院等多媒體展項,營造身臨其境的動態(tài)視覺效果;通過“互動穿衣魔鏡”,自動識別觀眾性別,男性觀眾站在魔鏡前,就能化身頭插羽毛、頸掛墜飾、手握權杖的“大王”,女性觀眾則變身“王后”。不僅能提升參觀趣味,還能幫助觀眾更好地了解原始人部落服飾特征、階級劃分依據(jù)、野外生存小知識等信息。
Taking the archaeological museum with the theme of human ruins as an example, we can select primitive tribal life and hunting scenes to create dynamic visual effects through multi-media exhibitions such as phantom imaging, VR virtual reality, 5D cinema and so on; through the "interactive dressing mirror", we can automatically identify the audience's gender, and male audience stands in front of the magic mirror. The "king" who can incarnate with feathers on his head, pendants on his neck and sticks in his hand, while the female audience becomes "queen". It can not only enhance the interest of visiting, but also help the audience understand more comprehensively the primitive tribal costume characteristics, class division basis, field survival knowledge and other information.
萬龍展覽擁有一批實力、經驗豐富的設計及施工團隊,專注于創(chuàng)意展示、智慧科技、多媒體研發(fā),已獲得十幾項數(shù)字軟件專利和登記著作權,為全行業(yè)合作伙伴提供前期咨詢、項目策劃、創(chuàng)意設計、互動科技、工程施工、運營指導、售后維護一體化定制服務。
Wanlong Exhibition has a group of first-class and experienced design and construction teams, focusing on creative display, intelligent science and technology, multi-media research and development, and has obtained more than a dozen digital software patents and registered copyright, providing pre-consultation, project planning, creative design, interactive technology, engineering construction for the whole industry partners. Integrated customization service of operation guidance and after-sales maintenance.
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